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  DOI Prefix   10.20431


 

International Journal of Research Studies in Computer Science and Engineering
Volume 1, Issue 1, 2014, Page No: 1-12

Three Game Patterns

Takeo R. M. Nakagawa1, Hiroyuki Iida2

1.Pan-Asian Institute for the Liberal Study of Science, Technology and the Humanities/ Jusup Balasaghyn Kyrgyz National University, Bishkek.
2.School of Information Science JAIST, Nomi, Japan.

Citation : Takeo R. M. Nakagawa, Hiroyuki Iida, Three Game Patterns International Journal of Research Studies in Computer Science and Engineering 2014, 1(1) : 1-12

Abstract

This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is inferred that this finding is universal and thus it is applicable to many other games. Time history of information of game outcome obtained by the data analyses and existing models shows that for players including winner-sided observers and loser-sided observers, "balanced game" is most exciting, "one-sided game" is least exciting and "seesaw game is intermediate exciting. It is suggested that for neutral observers "balanced game" is frustrating, "one-sided game" is boring, and "seesaw game" is exciting.


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